| accy | | | | Calculated accuracy. |
| activeguys | | Number of currently active people. |
| activeen | | Number of currently active NPCs. |
| adisp | String | Formatted accuracy. |
| ai | Boolean | Enemy AI Toggle. |
| aispeed | | Movement speed of NPCs. |
| allrocket | Boolean | Apollo cheat |
| allwaysinvincible | Boolean | Redundant |
| alwaysinvincible | Boolean | Willis cheat |
| ammo | Array | Different Weapons' Ammunition |
| apart | | Percentage accuracy. |
| armlength | | Player Character Armlength. |
| arnold | Boolean | Arnold cheat |
| beard | | Player Character's Beard |
| beardslist | Array | Beard Menu |
| bloodlist | Array | Redundant |
| bloodspray | Array | List of currently active blood particles. |
| botspace | | Space below menu item being created in menu being created. |
| btr | | Amount of Bullet Time left. |
| btypes | Array | Different Weapons' Bullet Types |
| bulletdens | | Density of bullets. |
| bulletspeed | | Speed of bullets in Bullet Time. |
| by | | Default vertical position for menu list items. |
| ceil | | Vertical ceiling position. |
| cemessage | String | Says if you cheated. |
| ch | Reference | Gib Chunk Reference |
| challenges | Array | Challenge Menu |
| character | Array | Character Menu |
| cheater | Array | Cheat Menu |
| col | Reference | Redundant |
| controls | Array | Controls Menu |
| crazy | Array | Crazy costume type. |
| creditmenu | Array | Credits Menu |
| d | | Trigonometry. Distance between a person and an explosion. |
| dpart | | Deaths percentage. |
| detail | | Graphic Quality when generating blood, shadows, bullets and shells. |
| didgib | Boolean | Whether someone should Gib. |
| display | Array | Display Menu |
| divheight | | Height of menu being created. |
| divlist | | Number of list items in menu being created. |
| divsize | | Available height for each list item in menu being created. |
| dlist | Array | Detail Menu |
| endchallenge | Array | End of Challenge Menu |
| endchallengescore | Array | End of Challenge Score Menu |
| endtimechallenge | Array | End of Time Challenge Menu |
| enemies_hit | | Number of shots Player Character has fired that have hit an enemy. |
| enemyguns | Array | List of weapons available to the enemy. |
| exp | Reference | Explosion Reference |
| expausemenu | Array | Experiment Pause Menu |
| experiment | Boolean | Whether the current game type is Experiment. |
| expinfomenu | Array | Experiment Information Menu |
| flashlist | Array | Redundant |
| qameframe | | Number of frame the game is played in. |
| giveminigun | Boolean | Minnie cheat |
| gib | Reference | Giblet Reference |
| giblets | Array | List of current giblets. |
| glasses | | Player Character's Glasses |
| glasseslist | Array | Glasses Menu |
| ground | | Vertical ground position. |
| gtime | String | Total game time (formatted). |
| gump | Boolean | Gump cheat |
| hat | | Player Character's Hat |
| hatslist | Array | Hat Menu |
| height | | Stage Height. |
| highjump | Boolean | Hop cheat |
| highlevel | | Depths when generating the Interface. |
| hmndeaths | | Number of times Player Character has died. |
| hours | | Time taken in hours. |
| hud | String | HUD Message. |
| humanspeed | | Movement speed of Player Character. |
| image | Array | Redundant |
| infammo | Boolean | Flcl cheat |
| infbt | Boolean | Redundant |
| infomenu | Array | Information Menu |
| invincibility | Boolean | Player Character Invincibility Toggle. |
| isceil | Boolean | Whether people and objects can pass through ceiling. |
| ischeating | | Whether cheats are being used. |
| isjesus | Boolean | Whether Jesus is currently in the game. |
| jesusc | Array | Jesus costume type. |
| jump | | Player Character's jump height. |
| k | Boolean | Identifies in which direction an explosion should throw someone. |
| keys | Array | List of key codes. |
| ki | Array | List of key names. |
| knifing | Boolean | Whether the current game type is the Knifing Around Challenge. |
| kst | | Variable for finding key names. |
| kstring | | Number of enemies Player Character has killed since last death. |
| laserguide | Boolean | Guide cheat |
| lasermode | Boolean | Whether the current game type is the Lasers Challenge. |
| level | | Depths when generating Blood, Explosions and Menus. |
| lowlevel | | Depths when generating Characters and Weapons. |
| ltype | | Type of list item being created in menu being created. |
| main | Array | Main Menu |
| maingame | Boolean | Whether the current game type is the Main Game. |
| matrix | Boolean | Whether the current game type is the Matrix Challenge. |
| max | | Horizontal right wall position. |
| maxstring | | Maximum number of enemies Player Character has killed before dying. |
| maxwall | Boolean | Whether objects can pass through right wall. |
| menus | Array | List of menus currently active. |
| mid | | Number of menus currently active. |
| min | | Horizontal left wall position. |
| mins | | Time taken in minutes. |
| minwall | Boolean | Whether objects can pass through left wall. |
| mo | Reference | Menu Item [type 3] Reference |
| multiload | Boolean | Whether to load music on menu load. |
| ninja | Array | Ninja costume type. |
| numguns | | Number of weapons available to enemies. |
| numkilled | | Number of enemies Player Character has killed. |
| old | Array | Old costume type. |
| options | Array | Options Menu |
| partsecs | | Rounded time taken in seconds. |
| pause | Boolean | Whether the game is paused. |
| pickups | Array | List of current pickups. |
| pxs | Array | Horizontal positions of corners of menu being created. |
| pys | Array | Vertical positions of corners of menu being created. |
| qlist | Array | Quality Menu |
| rating | | Calculated rating. |
| regpausemenu | Array | Pause Menu |
| runspeed | | Speed of the game. |
| sbuffer | | Horizontal buffer for contained list items in menu being created. |
| score | | Current score (in some Challenges). |
| secs | | Time taken in seconds. |
| sheriffc | Array | Sheriff costume type. |
| shotsfired | | Number of shots Player Character has fired. |
| sm | Reference | Menu Item [type 2] Dropdown Reference |
| smiths | Array | Smiths costume type. |
| songname | String | Name of song currently playing. |
| sp | Reference | Bloodspray Reference |
| sscale | | Horizontal buffer for menu being created. |
| sto | | Number of menu being created. |
| street | Array | Street costume type. |
| suit | | Player Character's Suit |
| suitslist | Array | Suit Menu |
| sw | Reference | Menu Item [type 1] Toggle Reference |
| t | | Cycles through potential targets. |
| targets | Array | List of potential targets. |
| tb | Reference | Menu Header Area Reference |
| timeleft | | Time left before end of game (in some Challenges). |
| topspace | | Space above menu item being created in menu being created. |
| totaltime | | Total game time. |
| tpart | | Time percentage. |
| tutorial | Boolean | Whether the current game type is the Tutorial. |
| tw | | Width of header text for menu being created. |
| tx | Reference | Menu Item [type 2] Dropdown Text Reference |
| ubg | Reference | Menu Item [type 012] Reference |
| ubu | Reference | Menu Item [type 0] Button Reference |
| uc | Reference | Menu Corner Reference |
| ud | | Used for explosion-based damage. |
| ue | Reference | Menu Header End Reference |
| uf | Reference | Redundant |
| uh | | Height of menu being created. |
| uhl | Reference | Menu Header Line Reference |
| uht | Reference | Menu Header Text Reference |
| uhi | Reference | Menu Item [type 0] Image Reference |
| ul | Reference | Menu Line Reference |
| usemusic | Boolean | Music Toggle. |
| utx | Reference | Menu Item [type 01] Text Reference |
| uw | | Width of menu being created. |
| ux | | Horizontal position of menu being created. |
| uy | | Vertical position of menu being created. |
| width | | Stage Width. |
| wx | | Horizontal position of list item being created in menu being created. |
| xd | | Horizontal distance between a person and an explosion. |
| xv | | Horizontal velocity an explosion throws someone. |
| yd | | Vertical distance between a person and an explosion. |
| zombie | Boolean | Whether the current game type is the Zombies Challenge. |
| alight | | Boolean | | Whether the character is burning. |
| b | Reference | Wound Reference |
| dead | Boolean | Whether the character is dead. |
| deadhits | | Number of times character has been hit after it died. |
| ddelay | | Time since the character was last hit. |
| dying | | Whether the character is dying. |
| electro | | How much the character has been electrocuted. |
| f | | Direction the character is facing. |
| flame | Reference | Flame Reference |
| force | | Horizontal forced movement. |
| halfsize | | The horizontal center of the target. |
| hasburned | Boolean | Whether the character has been burnt. |
| hasentered | Boolean | Whether the character has entered the stage. |
| hasgiven | Boolean | Whether the character's death has already added to the Bullet Time Meter. |
| haslanded | Boolean | Whether the character has landed on the floor. |
| health | | The character's remaining health. |
| hmn | Boolean | Whether the character is the Player Character. |
| id | | The personal ID of the character. |
| isregistered | Boolean | Whether the character has been registered as a potential target. |
| jesus | Boolean | Whether the character is Jesus. |
| k | | On which side the target was hit. |
| left | Boolean | AI. Whether the Player Character is to the left of the NPC. |
| myflames | Array | List of flames currently attached to burning character. |
| pimmunity | | Character's punch immunity. |
| right | Boolean | AI. Whether the Player Character is to the right of the NPC. |
| rspeed | | Falling Rotation Speed (post-mortem). |
| s | Reference | Bloodspray Reference |
| st | Reference | Stuck Weapon Reference |
| saverot | | The rotation of the head. |
| target | | Where the character has been hit (body or head). |
| td | | Horizontal distance between a character and another character. |
| tyd | | Vertical distance between a character and another character. |
| usejetpack | Boolean | Whether the character is using his jetpack (if he has one). |
| yforce | | Vertical forced movement. |
| zdc | | Zombie Defence Modifier while Jesus is on-screen. |