| 0 | Scripter immediately proceeds to the next event. | ||
| 1 | Timer counts down from Hold_Variable. Scripter proceeds once Timer equals zero. | ||
| 2 | Scripter proceeds once the number of enemies onscreen is less than Hold_Variable. | ||
| 3 | Terminates the Script completely. Used at the end of the entire Script. |
| 4 | Scripter proceeds once you have pressed a number of Boxes equal to Hold_Variable. |